Trigonometry Adventure

Step into an exciting journey where triangles come alive and every angle tells a story! Trigonometry Adventure by MedhāVatika transforms one of the most challenging math topics into a playful exploration.

Chapter 1

Degrees and Radians 

  • Degrees (°): A common unit for measuring angles. A full circle is divided into 360 degrees.

  • Radians (rad): A mathematical unit for measuring angles based on the radius of a circle. A full circle is 2π radians.

  • Conversion Formulas:

    • To convert degrees to radians: angle in degrees × (π / 180°)

    • To convert radians to degrees: angle in radians × (180° / π)

Solutions to Exercise 1:

  1. How many degrees are in π radians?

    • Since 2π radians = 360°, then π radians is half of that.

    • Answer: 180°

  2. Convert 90° to radians.

    • Using the formula: 90° × (π / 180°) = 90π / 180 = π/2 radians.

    • Answer: π/2 radians

  3. Convert π/3 radians to degrees.

    • Using the formula: (π/3) × (180° / π) = 180°/3 = 60°.

    • Answer: 60°

Degrees ↔ Radians — Super Simple
Degrees ↔ Radians — Unit Circle
Drag/click the circle or use the slider to set θ
0 / 2π π/2 π 3π/2 θ = 0.000 rad • 0.0°
Radians: 0.000
Degrees: 0.0°
Exact:
x = cosθ: 1.000
y = sinθ: 0.000

Chapter 2

Medha-Hoot

The Six Trig Functions

SOH CAH TOA is a mnemonic for the three primary trigonometric functions in a right-angled triangle.

      • Sine (sin) = Opposite / Hypotenuse

      • Cosine (cos) = Adjacent / Hypotenuse

      • Tangent (tan) = Opposite / Adjacent

Reciprocal Functions: Each primary function has a reciprocal.

      • Cosecant (csc) = 1/sin = Hypotenuse / Opposite

      • Secant (sec) = 1/cos = Hypotenuse / Adjacent

      • Cotangent (cot) = 1/tan = Adjacent / Opposite

Six Trig Functions — Standalone Simulator
Six Trig Functions — SOH CAH TOA
Primary and reciprocal functions in a right triangle
Angle:
Hypotenuse: 1.000
Opposite: 0.000
Adjacent: 1.000
sin
0
csc
cos
1
sec
1
tan
0
cot
Drag the slider or click the circle to set the angle. Values update for primary and reciprocal functions.

How Sin²θ + Cos²θ = 1?

sin²θ + cos²θ = 1 — Interactive Mini Simulator

sin²θ + cos²θ = 1

θ = 0° · 0 rad
sin(θ) cos(θ)
cosθ sinθ θ y Shaded area shows ∫ from 0 to θ of sin² and cos² (they add up to θ in radians).
sinθ = 0.0000
sin²θ = 0.0000
cosθ = 1.0000
cos²θ = 1.0000
sin²θ + cos²θ = 1.0000 → identity holds ✔ (pointwise)
cos²θ 100.0%sin²θ 0.0%

Tip: drag the cyan point, use the slider, or press Play. The circle, waves, shaded integrals, and the 100% bar all stay in sync.

Chapter 4: Shape the wave

How does its period compare to a regular cosine wave? Is it shorter or longer?

Shape the Wave
Your amplitude: 1.00 Your period: 6.283 Target amplitude: 3 Target period: π ≈ 3.142 Score: — Match the target!

Practical Applications

Navigation & mapping

GPS & geodesy: Convert satellite ranges to latitude/longitude using spherical trig; local ENU ↔ geodetic conversions.

Triangulation: Find your position by measuring angles to two known landmarks.

Aviation & marine: Course corrections with wind/current using vector components: vx=vcos⁡θ, vy=vsin⁡θv_x=v\cos\theta,\ v_y=v\sin\theta.

Surveying, civil & architecture

Measuring heights/distances: Clinometer + baseline: height≈dtan⁡θ+eye height \text{height} \approx d\tan\theta + \text{eye height}.

Road & rail design: Grades, curves, and superelevation (bank angle) from tan ⁡θ=v2/(rg)\tan\theta = v^2/(rg).

Roofs & stairs: Pitch and rise–run angles; stringer length via cosine rule.

Physics of motion (sports & ballistics)

Projectile motion: Range R=v2gsin⁡2θR=\frac{v^2}{g}\sin 2\theta; optimal launch angles for javelin, basketball arcs, free-kicks.

Spin & curve balls: Magnus effect depends on spin axis angle; components set with trig.

Golf/archery analytics: Decompose club/bow speed into launch speed & direction.

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